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Devlog
Testing the bat
November 20, 2020
by
lunicodev
#2d, #design, #rpg
Hello there! I was working on a new NPC, called the overly confident bat. You can see the test here...
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Burned alive?
June 17, 2020
by
lunicodev
1
#progress, #alarm
Hey! Some left the alarm on.. ? I finished the last "platformer" part of the game. I mean.. how do call the part where you have to navigate and avoid stuff in the same time in a 2D game? Doesn't matte...
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I <3 pizza!
June 12, 2020
by
lunicodev
1
#design
Hey kids! Today I implemented a classic "platformer" object with a little twist. It utilizes the element system in the game (I made two elements for the prototype: water and fire). I think you'll pro...
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Hallo? Yes, this is lunico.
June 11, 2020
by
lunicodev
1
#design, #level
Hey kids! The development is processing, a little bit slowly, but processing. I just wanted you to know, that all of the levels are complete. What does it mean? I finished all of the levels, at least...
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Clunky
May 26, 2020
by
lunicodev
1
#fail, #test, #design
Hey kids! Guess what? Today I playtested the game like the first time in months. Well we can state these: I can't design maps very well. I can't write proper dialogues. I have to balance a lot. I can'...
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Story & chill
May 17, 2020
by
lunicodev
1
#story, #gif
Hey kids! Managed to write some story and now I'm adjusting the levels, NPCs, items, dialogues based on the story. Hopefully at the end it'll be turn into something whole. I would share something with...
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Next round
May 08, 2020
by
lunicodev
1
#sfx, #boss
Hey kids! If my life would be a game, then the boss of the final level (or all levels) would be the SFX. I would charge at him, but he would play inconsistent, bad quality sound effects in various vo...
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How can you work and not progress?
March 30, 2020
by
lunicodev
1
#sound, #effect, #sfx, #ball, #goal
Hey kids! What? How can I work on the game and not progress in the same time?! Calm down, I have an explanation! :) My current goal is to finish every sound effect for everything I made so far. As it...
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Still not slow enough
March 16, 2020
by
lunicodev
1
#loading, #devlog
Hey kids! Thanks for the questions, yes, the birds are not that jerky any more. They are still pretty irritating though. During the development of the birds I noticed some kind of lag during the loadi...
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Is this an out of season Easter bunny post?
March 13, 2020
by
lunicodev
1
#design, #chest
Hey kids! For me the opening of a chest is like Christmas or birthday compressed into a tiny game item. Something new and shiny is in that chest and I have to open it and check out that new thing. I h...
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Just got out of my excavator! Have some jerky!
March 10, 2020
by
lunicodev
1
#level, #update, #areas
Hey kids! Guess what? I just got out of my excavator! The guys told me at the construction site that all of the new areas are finished, or almost finished. Yay! Precisely the following areas will be p...
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Please no shaders, I don't want go crazy!
March 07, 2020
by
lunicodev
1
#shader
Hey kids! You're programming like every other normal being on the planet and suddenly... you feel the urge. You try to ignore it first, but the feeling is not going away. After two hours you give in,...
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PP: presents and puzzles
March 04, 2020
by
lunicodev
1
#design, #puzzle, #GUI, #present
Hey kids! I've just finished the presents. They'll be "chests" of the game. Kids like presents. I do too. Maybe I'm a kid? o.o Also added the "feeling bar" of the player. It's very similar to the emot...
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Trading
February 22, 2020
by
lunicodev
1
#design, #trade, #inventory, #shop
Hey kids! Want to make money? Of course you want to! Now you're able to sell your item at a shopkeeper and buy new items! You don't like your cap? Sell it! You see a shiny new lamp? You buy it! You do...
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Inventory+2
February 16, 2020
by
lunicodev
1
#GUI, #design, #inventory
Hello kids! I spent my Sunday afternoon with inventory programming and the result is: Inventory+2 ZX, now with advanced features like: choose the amount of the items you want to drag & drop, ..., well...
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Marbles!
February 11, 2020
by
lunicodev
1
#marbles, #design, #currency, #money
Hey kids! It took me some time, but I figured out Lunico needs trading. It is the magical process of converting "A" type items into "B" type items. You sell 3 pieces of "A" and buy 2 pieces of B. Insa...
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Inventory
February 04, 2020
by
lunicodev
#devlog, #inventory, #design
Hello kids! Let me introduce you a totally original and fresh feature! You have a lot of cool gadgets and want to put them somewhere? You want to wear fancy clothes? Hats? Even pants?! You want organi...
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Lonely rock
January 30, 2020
by
lunicodev
1
#devlog, #design, #npc, #rock, #lonely
What? Rocks can be lonely? Oh noes! Being alone is hard, and it's even harder if you can't move. Fortunately you can do something about this in Lunico. For the sake of all the rocks lying around in vi...
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